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- email
pavol@homerundesign.com - Skype Name
palusko123 - Phone Number
570-903-9583 - Address
Pavol Almasi
523 Susquehanna St.
Forest City, PA
18421
USA
ALWAYS satisfied customers
Welcome to my 3D portfolio. Here you can find 3D projects I have done. My software of choice is 3dsMax and of course Photoshop
Please click the thumbnails to view images in high resolution.
This project was based on an excellent tutorial from 3ds Max Fundamentals made by 3DBuzz. The jet uses hand-painted textures, made in Photoshop. The level of detail is not too great, as the jet is a part of a broader animated project and the modeling and texturing took into account the way a viewer will see (or not see) the jet during the animation. Still, this is my very first complex model that is modeled and fully textures, all done by yours truly.
This is my first attempt in 3D architectural visualization. It is still rather crude image as I am yet to master lighting and rendering, which are crucial in creating realistic interior images. Still, despite of some obvious problems, I believe that the table and the sofa and armchair rendered pretty realistically, including the glass on the table. This project was based on a tutorial from 3D-Palace.
This project was based on a tutorial hosted by EnjoyCG. This was my first attempt in creating realistic water, and semi-realistic environment, including atmospheric effect (fog). There are no textures used, all texturing was done procedurally. The lens flare was added in post-production in Photoshop.
This project was based on an excellent tutorial hosted by 3D-Palace. The car is not textured and only default lighting was used. The goal was to model the car and to practice techniques required to model a realistic CG car. I think the result is not all that bad, considering this was my first attempt in complex modeling.
This project was based on an excellent tutorial hosted by 3D-Palace. This is a low-poly model, suitable for game engine. The goal was to blend decent realism with the tough polygonal requirements of todays games. As games cannot handle high polygon numbers in real time rendering, the detail was not created by modeling, but rather by textures applied to the model. All textures are simple bitmaps created in Photoshop and applied to the model.
This project was based on a tutorial from 3ds Max Fundamentals by 3DBuzz. This was just a simple side project for practice purposes. I was not aiming for realism but rather to practice some specific tools inside the 3ds max software. No texture or materials were used, instead the final model was painted directly inside 3ds max. The final rendered image is far from perfect (or even good), however it served its purpose as a practice piece so I decided to 'honor' it and put it on my portfolio page.
This project was based on an tutorial hosted by 3D-Palace. This is another side-project to practice modeling of a complex structure. No texturing or lighting was added.
This project was based on an tutorial hosted by 3D-Palace. This is another side-project to practice modeling of a complex structure. In also served as a practice of a mechanics, pipe work and cables. No texturing or lighting was added.